just to be clear, Iām staying here as long as this site functions. I have 0 intentions of deleting this blog, I will go down with this ship if only to see exactly how bad it gets
Iām by no means an expert on drawing comic environments, but Iāve been using a few specific methods to get them done which Iād like to share! These tips did pretty well on Twitter so I figured I might share them on Tumblr as well [example panels from my webcomic Shaderunners]:
First, if youāre drawing backgrounds while using straight lines/a ruler and youāre struggling with your environments looking stiff, FREEHAND! It makes everything looks more natural, even if itās not technically always āaccurateā. Hereās a comparison (old/recent):
In general environments look more real the more āimperfectā they are, This isnāt a hard and fast rule of course, and Iām sure thereās cases where a stiff quality is HELPFUL to your story – so I think being aware of the difference in effect is key!
Second, for environments thereās a little trick I like to use, and this kinda depends on your style and how rough the place youāre drawing is, but I like to add little marks and dirt to the walls, the floor, everything. It makes things feel more real/lived in.
Third, get SketchUp or a similar 3D modeling software. Drawing a comic is hard work and if youāre doing it alone some shortcuts will have to be taken – that is NOT to say that itās cheating if you take them. Itās simply helpful.
A thing I never see talked about is how 3D modeling is a SKILL, not a magic hack. I had to get BETTER at creating environments in SketchUp and incorporating them into the comic organically. Hereās an example of an old background done with the help of SketchUp above a recent one:
Thereās No Need To Colour Everything. See how in the first pic below I coloured (er, you know) every object on the shelves? Waste of time – if anything it takes away focus from the characters. Nowadays when things are small, faraway or unimportant I let them blend into the background.
Similarly, in crowd scenes I used to draw every single person and detail, thinking that it would look impressive. The result was spending hours on a panel readers would look at for two seconds. Plus, after all that work it didnāt actually end up looking like that big a crowd.
Compare that to crowd scenes I draw now ā by no means perfect but I feel that leaving out details in the faraway figures makes the scene look fuller; it leaves room for the readerās mind to fill in the gaps and imagine the crowd being bigger than is shown.
And uhh thatās it? Basically this advice is mostly little tips that can be helpful, rather than a guideline/rule. Environments in comics (to me at least) are an efficiency game, and Iām constantly thinking of ways to be economical when I work on them while also having fun!
Hopefully this was helpful to someone out there, and if you were intrigued by these panels you should check out my webcomic at @shaderunnerscomic!